Stefan Dösinger <stefan <at> codeweavers.com> writes: >Do I read this correctly that a double unlockrect call on a surface >fails, while a double unlockrect call on a texture succeeds?
Yes Here are some more test suggestions: -> Create a texture, retrieve its surface, and call LockRect/ UnlockRect on the surface. Does this show the surface or texture behavior -> What happens if you have a texture, retrieve a surface and mix locks on the surface and texture? I'll see if I can fix something together later on this week -> What is the d3d9 behavior? Test follows, was about to send