2010/1/20 Chris Robinson <[email protected]>: > I think you need to make sure glEnable(GL_DEPTH_CLAMP) gets called in > state_clipping if you're going to bypass the depth range hack with it. > Currently it's only called if WINED3DRS_CLIPPING is off. > Possibly, but it's not clear from the description of that hack that it's required. The code certainly doesn't disable user clip planes either.
- Re: [PATCH 4/5] wined3d: Don't use the depth range clippi... Chris Robinson
- Re: [PATCH 4/5] wined3d: Don't use the depth range c... Henri Verbeet
- Re: [PATCH 4/5] wined3d: Don't use the depth ran... Chris Robinson
- Re: [PATCH 4/5] wined3d: Don't use the depth... Stefan Dösinger
- Re: [PATCH 4/5] wined3d: Don't use the d... Henri Verbeet
- Re: [PATCH 4/5] wined3d: Don't use ... Stefan Dösinger
- Re: [PATCH 4/5] wined3d: Don't ... Henri Verbeet
- Re: [PATCH 4/5] wined3d: Don't use the d... Chris Robinson
