2010/1/20 Chris Robinson <[email protected]>:
> I think you need to make sure glEnable(GL_DEPTH_CLAMP) gets called in
> state_clipping if you're going to bypass the depth range hack with it.
> Currently it's only called if WINED3DRS_CLIPPING is off.
>
Possibly, but it's not clear from the description of that hack that
it's required. The code certainly doesn't disable user clip planes
either.


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