Thanks everybody for the replies.
>Welcome! I'm glad you've chosen Wine; we can sure use more help. > >Sounds like you know your way around, but please feel free to ask for help >anytime. The IRC channel works particularly well; real discussions will >keep us from being annoyed by the trolls. > >Note that there are a few caustic folks; please don't let sharp comments >from any of them discourage you. >Overall, I like to think that we're the friendliest large open source development community >out there. Of course, that is a bit like saying that we're the >friendliest and nicest pit viper :-), but still... Haha, yea, I know the game. Never had too much of a problem with those sorts of people. >I guess >the most profitable would be implementing the effect interfaces, since >these are the most used ones next to shaders and textures. That sounds interesting, I'd be willing to give it a shot. @Henri: I'm always up for a challenge. Perhaps you could suggest a smaller subset of the problem that would be more feasible to attempt in 2-3 months? Perhaps a few effects rather than any significant chunk of them? Also, what are you looking for in a proposal? Here's the wiki for the problem I mentioned in my first post: http://wiki.winehq.org/DirectX-D3DX9 . What's the current status on this proposal? It sounds like a fairly major problem. @Tony: I'm not sure I followed the subsequent discussion. Has your work been incorporated into wine-git yet, or is that still pending? Thanks again guys. And as before, all suggestions are appreciated! --- Arjun Comar, Rose-Hulman '12