On 30 January 2010 12:37, Stefan Dösinger <[email protected]> wrote: > + const struct wined3d_gl_info *gl_info = > &device->adapter->gl_info; I think you should retrieve gl_info from the context where possible.
- Re: [2/5] WineD3D: Implement dynamic buffers with GL_ARB_ma... Henri Verbeet
