Am 03.02.2010 um 19:53 schrieb Henri Verbeet:
> On 3 February 2010 19:06, Stefan Dösinger <[email protected]> wrote:
>>
>> Am 03.02.2010 um 18:17 schrieb Henri Verbeet:
>>
>>> On the subject of actually supporting software devices, we should probably
>>> implement those by creating a software or reference adapter with appropriate
>>> gl_info and pipe implementations and creating a device based on that.
>> Wouldn't that conflict with how adapters work in the d3d8/9 API? There an
>> adapter identifies the display hardware, not necessarily the rendering
>> device.
>>
> A little, but the adapter as such is never exposed in those APIs, just
> its index. For cases where it matters (e.g. CheckDeviceFormat()) you
> also get a device type parameter.
So you want to separate d3d9 adapters from wined3d adapters? Sounds ok to me.
We should just find a new name for one of them when(and if ever) we write a SW
vertex pipeline.