Personally, I think WebGL is a bad idea in the first place. It's not like rendering "simple" HTML/CSS/Javascript isn't hard enough, and going by the amount of GL/D3D driver bugs we see it's clearly impossibly to write graphics drivers, let alone secure ones. ANGLE will probably be just another layer to exploit, although the Chrome sandboxing thing might mitigate it a bit.
- ANGLE: wined3d in reverse? Dan Kegel
- Re: ANGLE: wined3d in reverse? Stefan Dösinger
- Re: ANGLE: wined3d in reverse? Henri Verbeet
