On 24 March 2010 11:55, Roderick Colenbrander <thunderbir...@gmail.com> wrote: > Sure color keying needs to be handled by the fragment pipe. Though I > would like to avoid touching that area right now since I don't know > anything about it and I had a feeling when I talked about it with > Stefan that this code is a bit fragile. So in the meantime I would > like to have a way to disable color key fixups in LoadLocation when we > perform a 2d blit. > Perhaps it's possible to implement as a different surface location.
- WineD3D BltOverride overhaul Roderick Colenbrander
- Re: WineD3D BltOverride overhaul Henri Verbeet
- Re: WineD3D BltOverride overhaul Roderick Colenbrander
- Re: WineD3D BltOverride overhaul Henri Verbeet
- Re: WineD3D BltOverride overhaul Stefan Dösinger
- Re: WineD3D BltOverride overha... Roderick Colenbrander
- Re: WineD3D BltOverride ov... Henri Verbeet
- Re: WineD3D BltOverrid... Roderick Colenbrander
- Re: WineD3D BltOverrid... Henri Verbeet
- Re: WineD3D BltOverrid... Roderick Colenbrander
- Re: WineD3D BltOverrid... Henri Verbeet