On 14 April 2010 15:07, Stefan Dösinger <[email protected]> wrote:
>> 3) Implement the compiler in d3dcompiler_xx.
> I wrote a basic HLSL compiler as university project in 2008, this is where 
> part of the assembler code came from. Do you have the sources, do you need 
> them?
>
Quite frankly, I also believe that's where some of the issues in the
early versions of those assembler patches came from. I don't know if
that compiler has seen any work since 2008, but I'd be careful with
taking it as too much of an example.


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