On 17 May 2010 13:11, Roderick Colenbrander <[email protected]> wrote:
> This patch introduces a new blit operation to allow complex uploads from 
> LoadLocation. It allows hw accelerated
> p8 uploads to function again (I broke them by accident). Without this 
> blit_operation there is no way to detect
> this single case at the moment in which we allow the P8 shader (remember both 
> the source and destination have
> complex fixups set, so this doesn't pass).

I'm not so convinced this needs a separate blit operation, it should
always be possible to do blits between surfaces with the same formats
as long as no stretching is involved.


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