Am 11.06.2010 um 04:59 schrieb James McKenzie:

> Stefan Dösinger wrote:
>> It wasn't intended as an objection. It was mostly curiosity, because we have 
>> no test in d3d9 that checks for similar behavior, and trying to actually use 
>> such a shader for rendering would be somewhat odd.
>>  
> It might be a good idea to create the test first before attempting to commit 
> this patch.  AJ probably would want this.
We don't know the validator's interface. It is undocumented. We're currently 
testing what it accepts and rejects by running native vsa.exe or psa.exe and 
see if it accepts the shader with validation on or off.
(the validator is implemented in d3d9.dll, not d3dx9.dll)

So implementing such a test is not trivial.



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