On 12/06/10 08:37, Dan Kegel wrote: > Yeah, that's pretty cool. I ran Lifeforce as a demo at several talks > last year, it was very convincing. (Although, frankly, running
Cool. > retail DVD-ROM games on day of beta or release is an even more > convincing feat if we can pull it off.) Sure thing - for marketing, games are probably more convincing. For testing though, demos might be quite useful as they are easier to get. > As somebody else pointed out, there are already appdb entries for That somebody was me ;) > (I'm not sure how much overlap there is between demos and > real games, but the idea of a really small graphical app is > appealing, one would expect they'd be easier to diagnose?) Well... can't tell about the overlap. A few of the creators work in the game-buisness, though. And while not all demos are small, the small ones (in size, like 4k) often do nasty tricks to achieve their mission; I have no experience if that makes them harder to debug in reality. Still, there is one major advantage: Most people do talk about their code if asked. So maybe they could point to potential issues or alike. Regards, Wolfram
