Roderick Colenbrander <[email protected]> writes: > I'm wondering how to proceed with XInput. My main issue is the > 'joystick access part'. Would it be fine to directly access the > controller from Xinput (so we would need multiple hardware backends > later on). Code size won't be a problem though since XInput doesn't > support much functionality at all (the current mostly working version > is less than 500 lines of code; half of that is for the Linux > backend). One small issue is though that DirectInput and XInput might > have to cooperate since typically games use DirectInput to enumerate > all joysticks, see for instance
That sort of thing should really go through X11. -- Alexandre Julliard [email protected]
