2010/7/19 Rico Schüller <[email protected]>: > + e[i].SemanticName = get_semantic(data + name_offset); I'm not sure this will work, I was under the impression semantics can be arbitrary strings. (Which is also why d3d10core goes through the trouble of copying the string data.)
- Re: [PATCH 7/7] d3d10: Implement D3D10ReflectShader(). Henri Verbeet
- Re: [PATCH 7/7] d3d10: Implement D3D10ReflectShader(). Rico Schüller
