On Tue, Jul 20, 2010 at 10:35 AM, David Gerard <[email protected]> wrote: > On 20 July 2010 14:52, Dan McDonald <[email protected]> wrote: >> On 07/20/2010 06:44 AM, Misha Koshelev wrote: >>> If I take a publicly available teaset: >>> http://www.sjbaker.org/teapot/teaset.tgz >>> And run it through a Microsoft function: >>> http://msdn.microsoft.com/en-us/library/bb205470%28v=VS.85%29.aspx >>> D3DXTesselateRectPatch for example >>> And then copy the vertex buffer and index buffer and save them... >>> Do I have the rights to use the vertex and index buffers? >>> I am assuming yes... but wanted to double check first. > >> I would think that the output of the function does not pass the >> threshold of originality requirement in U.S. copyright law. We will see >> what the higher powers decide. > > It absolutely does not create a new copyright in US law. (Bridgeman v. > Corel.) No machine transformation of a public domain object can create > a new copyright, no matter who built the machine.
So if the original file was under an acceptable license, then the output file still will be, right? Avery
