On Tue, Jul 27, 2010 at 1:44 PM, Johan Gill <[email protected]> wrote:
> On Tue, Jul 27, 2010 at 12:22 PM, Stefan Dösinger
> <[email protected]> wrote:
>>
>> Usually wined3d does the window setup. I recommend to take a look at 
>> WineD3D's AcquireFocusWindow and SetDisplayMode
>>
>> The problem is somewhat more complicated though - there's 
>> swapchain_setup_fullscreen_window and swapchain_restore_fullscreen_window, 
>> but wined3ddevice::Setdisplaymode doesn't call the swapchain(because there 
>> may not be one if ddraw hasn't created the primary surface yet).
>>
>>
>
> I would say that we need to pull the WineD3DDevice into the game as
> soon as we go fullscreen then. I didn't look that closely on that code
> yet, but I guess it takes some changes there to have it fly without a
> surface.
>
> /Johan Gill
>

Hmm, I need to read up on the wined3d<->ddraw interaction a bit before
trying to say anything further. Anyway, I just submitted a patch with
just the new test case.

/Johan Gill


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