Instead of implementing D3DXCreateMeshFVF, wouldn't it be better to implement D3DXCreateMesh and call the latter from D3DXCreateMeshFVF by previously using D3DXDeclaratorFromFVF?

D3DXCreateMeshFVF would be pretty straight then:
1. get the const LPD3DVERTEXELEMENT9 *pDeclaration from the supplied FVF
2. call D3DXCreateMesh

BTW, D3DXGetFVFVertexSize could then also be forwarded to D3DXGetDeclVertexSize and the code simplified.


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