On 12 August 2010 22:01, Rico Schüller <[email protected]> wrote: > The whole structure (d3d10_blob) could be put in d3d10_main.c. Or should I > use a separate file for the ID3D10Blob interface as it is done with the > ID3DXBuffer interface in d3dx9_36.dll? Then the location in the header would > be fine. > I think D3D10CreateBlob() should forward to d3dcompiler (D3DCreateBlob()).
- Re: [(try 2) 02/11] d3d10: Implement D3D10CreateBlob(). Stefan Dösinger
- Re: [(try 2) 02/11] d3d10: Implement D3D10CreateBlob... Rico Schüller
- Re: [(try 2) 02/11] d3d10: Implement D3D10Create... Henri Verbeet
