On Tue, Sep 21, 2010 at 10:32 AM, Chris Robinson <[email protected]> wrote: > > IIRC, it's been discussed before, and it simply wouldn't work. D3D has too > many ties to the Windows API that a non-Windows based implementation wouldn't > be appropriate for Wine (try getting an HDC from a D3D resource, or passing an > HWND to D3D). Gallium would have to substitute these for X11 resources, or > custom resources that tie into X, so wouldn't reflect the Wine's internal > state.
Hm. The author of the commit for some reason believes that this is possible. Is he simply misguided? > > Additionally, not all drivers will support Gallium (eg. nVidia binaries), so a > D3D10->GL path will still be needed. > Well, one can pray that eventually nvidia will add gallium 3d support :) -Z
