On Feb 8, 2011, at 4:10 AM, Matteo Bruni <matteo.myst...@gmail.com> wrote:

+ /* We need the for loop, since we need to convert the integer to a float */
+        for (i = 0; i < count && i < desc.RegisterCount; i++)
+        {
+            row[0] = (float)n[i];

The cast is unneeded, and the comment above is too.

If it's being passed into set*shaderconstantf, shouldn't it need to be cast to a float? Or am I mishnderstaning you?

Travis


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