On Feb 8, 2011, at 4:10 AM, Matteo Bruni <matteo.myst...@gmail.com> wrote:
+ /* We need the for loop, since we need to convert the integer to a float */+ for (i = 0; i < count && i < desc.RegisterCount; i++) + { + row[0] = (float)n[i];The cast is unneeded, and the comment above is too.
If it's being passed into set*shaderconstantf, shouldn't it need to be cast to a float? Or am I mishnderstaning you?
Travis