2011/3/14 Rico Schüller <[email protected]>:
> Yes, it is the shader/effect version. I used the value because I was not
> able to generate other targets for d3dx9 with the current sdk.
>
> I think a mask for the effect ((tag >> 16) == 0xfeff)) would be fine here.
> There shouldn't be a huge difference between the versions (tag & 0xffff),
> but I expect one.
>
Checking for a specific version should be ok if that's all we support
at the moment. But I think something like "d3dx9_effect_version(9, 1)"
would be much clearer than 0xfeff0901.


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