Hi guys,

I'd like to instrument wined3d in order to get to the bottom of the two issues with StarCraft II:
- low FPS when we don't set affinity of all threads on one core
- low FPS when shader level is > MEDIUM

Which kind of function should I instrument?
I've instrumented all the non static in 'context.c', 'buffer.c' and 'device.c', but I guess that I should instrument all the static function IWineD3DDeviceImpl_* in 'device.c', right?

What kind of functions should I instrument?

Cheers,
Ema


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