On Monday 23 May 2011 23:16:42 Henri Verbeet wrote: > On 23 May 2011 22:50, Stefan Dösinger <[email protected]> wrote: > > This eliminates the precision issues caused by the projected texture by > > setting the .w coordinate to a constant value. I decided to keep the > > projected sampling itself around to demonstrate that d3d doesn't do > > anything special with the 3rd and 4th value like it does with other > > shadow formats > > The 3rd and 4th coordinate are going to be the same for the locations > you're sampling now. Good point
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