2011/6/6 Stefan Dösinger <[email protected]>: ... > Furthermore, Matteo says that not calling context_apply_draw_buffers every > time framebuffer() is run is a noticeable performance improvement too. Matteo, > did you test this with just patch 0005, or both 0005 and 0006? >
Actually that was with your FBO dirty patches from your previous wined3d performance wine-devel email, so it should more or less match what happens with your current 0005 + 0006 patches (I didn't recheck with the newer ones though). I got a small but measurable (1 - 1.5%) overall improvement in d3d9 performances, so it looked to me like it is something worth optimizing.
