Travis Athougies <[email protected]> writes: > +static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This, > D3DXHANDLE parameter) > +{ > + UINT i; > + > + for (i = 0; i < This->desc.Constants; i++) > + if ((ctab_constant *)parameter == &This->constants[i]) > + return (ctab_constant *)parameter;
This doesn't look like an improvement. -- Alexandre Julliard [email protected]
