Travis Athougies <[email protected]> writes:

> +static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This, 
> D3DXHANDLE parameter)
> +{
> +    UINT i;
> +
> +    for (i = 0; i < This->desc.Constants; i++)
> +        if ((ctab_constant *)parameter == &This->constants[i])
> +            return (ctab_constant *)parameter;

This doesn't look like an improvement.

-- 
Alexandre Julliard
[email protected]


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