On 16 October 2011 22:56, Stefan Dösinger <[email protected]> wrote:
> +        hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, 
> D3DUSAGE_DYNAMIC, dxt_formats[i].fmt,
> +                D3DPOOL_DEFAULT, &texture, NULL);
You should check D3DCAPS2_DYNAMICTEXTURES before using dynamic
textures. Also, wouldn't it be more appropriate to make this part of
the test in patch 3/7?


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