On 9 December 2011 12:54, Stefan Dösinger <[email protected]> wrote: > + d3d = pDirect3DCreate8(D3D_SDK_VERSION); > + ok(d3d != NULL, "Direct3DCreate8 failed.\n"); > + hwnd = CreateWindow("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW, > 100, 100, 160, 160, NULL, NULL, NULL, NULL); > + ok(hwnd != NULL, "CreateWindow failed.\n"); > + if (!d3d || !hwnd) > + goto cleanup; > + > + IDirect3D8_GetAdapterDisplayMode(d3d, D3DADAPTER_DEFAULT, &d3ddm); > + ZeroMemory(&d3dpp, sizeof(d3dpp)); > + d3dpp.Windowed = TRUE; > + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; > + d3dpp.BackBufferWidth = 800; > + d3dpp.BackBufferHeight = 600; > + d3dpp.BackBufferFormat = d3ddm.Format; > + d3dpp.EnableAutoDepthStencil = TRUE; > + d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; > + > + hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, > hwnd, > + D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device); > + ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL || broken(hr == > D3DERR_NOTAVAILABLE), > + "CreateDevice failed, hr %#x.\n", hr); > + if (!device) > + { > + skip("Could not create device, IDirect3D8_CreateDevice returned > %#x.\n", hr); > + goto cleanup; > + } > + Copy / paste is bad for you. It looks like you're trying to create a device. Would you like to use create_device() instead?
