2011/12/9 Henri Verbeet <[email protected]>
> On 9 December 2011 12:54, Stefan Dösinger <[email protected]> wrote: > > This fixes bug 10636. > A proper commit message would be a good start. > > > + BOOL in_scene; > A test to show that this is actually needed for d3d9 wouldn't hurt. > The condition in wined3d is there because it was already there when we > actually implemented depth blits, but it's probably a leftover from > your original ddraw code or something. > dlls/d3d9/tests/device.c, test_scene(), line 1491
