2011/12/9 Henri Verbeet <[email protected]>

> On 9 December 2011 12:54, Stefan Dösinger <[email protected]> wrote:
> > This fixes bug 10636.
> A proper commit message would be a good start.
>
> > +    BOOL                          in_scene;
> A test to show that this is actually needed for d3d9 wouldn't hurt.
> The condition in wined3d is there because it was already there when we
> actually implemented depth blits, but it's probably a leftover from
> your original ddraw code or something.
>
dlls/d3d9/tests/device.c, test_scene(), line 1491


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