Am 13.12.2011 16:10, schrieb Matteo Bruni:
Hi Rico,
2011/12/13 Rico Schüller<[email protected]>:
---
dlls/d3dx9_36/effect.c | 52
+++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 49 insertions(+), 3 deletions(-)
+static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
+{
+ set_number((float *)param->data, param->type, vector, D3DXPT_FLOAT);
+ if (param->columns> 1) set_number((FLOAT *)param->data + 1, param->type,
(FLOAT *)vector + 1, D3DXPT_FLOAT);
+ if (param->columns> 2) set_number((FLOAT *)param->data + 2, param->type,
(FLOAT *)vector + 2, D3DXPT_FLOAT);
+ if (param->columns> 3) set_number((FLOAT *)param->data + 3, param->type,
(FLOAT *)vector + 3, D3DXPT_FLOAT);
+}
Can't you use a for loop instead? While you're at it, you should also
pick one between "float" and "FLOAT".
Yeah, I'll send a new version with a loop. That way the "float" vs
"FLOAT" will also be fixed.
Thanks
Rico