On 13 June 2012 10:41, Michael Stefaniuc <[email protected]> wrote:
> -    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
> +    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 
> FIELD_OFFSET(struct wined3d, adapters[1]));

That's not really a VLA, just a somewhat stupid array of size 1.


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