2012/6/27 Józef Kucia <[email protected]>: > --- > + for (mip_level = 0; mip_level < mip_levels; mip_level++) > + { > + hr = calculate_dds_surface_size(src_info, width, height, &src_pitch, > &mip_level_size); > + if (FAILED(hr)) return hr; ... > + hr = D3DXLoadVolumeFromMemory(volume, palette, NULL, pixels, > src_info->Format, > + src_pitch, mip_level_size, NULL, &box, filter, color_key);
mip_level_size would be the source slice pitch, right? I'd just call it like that.
