Wich DIB types ? Are you referring to BI_BITFIELDS compression ? I just looked at windows codecs code and there this code to handle color masks:
/* if this is a BITMAPINFOHEADER with BI_BITFIELDS compression, we need to read the extra fields */ if (This->bih.bV5Size == sizeof(BITMAPINFOHEADER) && This->bih.bV5Compression == BI_BITFIELDS) { This->palette_offset += 12; } For the rest it's the same thing: /* In a packed DIB, the image follows the palette. */ ULONG palette_count, palette_size; if (This->bih.bV5ClrUsed) palette_count = This->bih.bV5ClrUsed; else if (This->bih.bV5BitCount <= 8) palette_count = 1 << This->bih.bV5BitCount; else palette_count = 0; if (This->bih.bV5Size == sizeof(BITMAPCOREHEADER)) palette_size = sizeof(RGBTRIPLE) * palette_count; else palette_size = sizeof(RGBQUAD) * palette_count; This->image_offset = This->palette_offset + palette_size; Albeit windows codecs support also BITMAPCOREHEADER2, BITMAPV4HEADER, BITMAPV5HEADER the same way as BITMAPINFOHEADER. Is there still anything wrong ? Christian 2013/4/22 Alexandre Julliard <julli...@winehq.org> > Christian Costa <titan.co...@gmail.com> writes: > > > + if (header_size == sizeof(BITMAPINFOHEADER)) > > + { > > + BITMAPINFOHEADER *header = (BITMAPINFOHEADER*)*data; > > + ULONG count = header->biClrUsed; > > + > > + if (!count && header->biBitCount <= 8) > > + count = 1 << header->biBitCount; > > + > > + offset = sizeof(BITMAPFILEHEADER) + header_size + > sizeof(RGBQUAD) * count; > > This isn't correct for all DIB types. > > -- > Alexandre Julliard > julli...@winehq.org >