Nozomi Kodama <nozomi.kod...@yahoo.com> writes: > What is the problem with patch: > http://source.winehq.org/patches/data/97500 > > M_PI is never used in D3DX (moreover it is deprecated in C99)
It's used all over the place, and we have portability macros for it. There's no reason to avoid it. -- Alexandre Julliard julli...@winehq.org