Hi,

I am writing a C++ application to capture packets (shock, horror).
The packets I am waiting for are only sent out every 60 seconds and are not
sent on all interfaces, what I was wanting to know is; is there a function
to allow me to capture on an interface for a specifed time and then stop the
capture regardless of if anything is recieved or not. I can't think of how
to do this without going down the route of multithreading which I want to
avoid.

Regards,

Ryan
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