Hello,
I would like to use WinPCap library for "reliable" UDP receiving in my C++ 
application. All examples that I found, using this library for capturing and 
then proceding. Is there any way (example) how to initializing WinPCap for 
streaming mode and receive UDP only  on  defined port or how to solve this. In 
this time I have reliable UDP server able to receive 0.5Gb/s. But on slower PC 
I have a packet lose I can see packets in ethereal but not in application. I 
like to use WinPCap in streaming mode for this prupouse.

thanks

vsm
 
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