Hello, I would like to use WinPCap library for "reliable" UDP receiving in my C++ application. All examples that I found, using this library for capturing and then proceding. Is there any way (example) how to initializing WinPCap for streaming mode and receive UDP only on defined port or how to solve this. In this time I have reliable UDP server able to receive 0.5Gb/s. But on slower PC I have a packet lose I can see packets in ethereal but not in application. I like to use WinPCap in streaming mode for this prupouse.
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