Hello, I am using WinPCap for low-level communication with another PC.
That is I am using pcap_sendpacket from one thread and pcap_loop from
another thread (on different pcap_t handles). I assume that the loss
isn't caused by pcap_sendpacket, because I don't get any error from it
(what does it return, anyway?). The surprising thing is that after 30-50
attempts, that awaited packet is finally delivered and the game
continues with next packet. This is observed by remote user with 32-bit
windows, so it's pretty hard to debug. But he is second user to
observe this. He is using WinPCap 2.3. What do you think could cause
this, aside from bug in my program?


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