Thank you for the answer Jason, I appreciate your time and excellent work.
After deep dive I’ve found transport messages and RFC6479 replay detection 
implementation.

Cheers,
Hristo

> On 25 Aug 2019, at 18:56, Jason A. Donenfeld <[email protected]> wrote:
> 
> On Sun, Aug 25, 2019 at 9:36 AM Hristo Georgiev <[email protected]> 
> wrote:
>> 
>> Hello
>> I’m working on file transfer protocol inspired by Noise and Wireguard over 
>> UDP  with static keys so the handshake pattern is going to be 
>> Noise_IK_25519_ChaChaPoly_BLAKE2s  or KK. In general i’m trying to follow 
>> NoiseSocket spec but adapted to UDP and i was wondering where to place the 
>> ‘nonce’ into packet to extend the protocol as described into p.11.4 in 
>> NoiseProtocol spec 
>> http://www.noiseprotocol.org/noise.html#out-of-order-transport-messages .  
>> So I had a look into WireGuard implementation (which I use a lot in multiple 
>> sites, mostly on EdgeRouters)
>> so what i found in noise.c line 445 message_decrypt:
>> 
>> chacha20poly1305_decrypt(dst_plaintext, src_ciphertext, src_len,
>>                                      hash, NOISE_HASH_LEN,
>>                                      0 /* Always zero for Noise_IK */, key))
>> 
>> Correct me if I’m mistaken, I’m not C programer nor cryptographer, I think 
>> this zero here is the Nonce. If that’s the case what security sacrifices and 
>> the chance for replay attacks are?
>> Would it be Ok if I also hardcode the Nonce to 0 in my implementation?
> 
> This isn't the nonce used as part of the transport object, but rather
> a single encryption/decryption that happens with a unique key as part
> of the handshake. It being zero is a natural consequence of the
> protocol flow.
> 
> Don't hardcode a zero nonce in transport messages.

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