Have been asked if we will "allow" the New Nintendo DS to use the campus WLAN for gaming... Has anyone else started looking at this sort of thing? Here's what I know so far:
- The Old version of DS had a wireless (true Wi-Fi) dongle available, it provided wireless connectivty between the game console and the PC, then Internet connectivity was through the PC. Only real implication here is one more noise-making device contending for the 2.4 GHz spectrum. - The new DS (Lite) has built in 802.11b, but can go no better than 2 Mbps. It may use the 802.11 protocol, or the proprietary "Nintendo Low Latency Protocol" that wireless sniffers have a hard time correctly classifying. - They are just now starting to come out with games that rely on a TCP-IP stack, before it was just using the Wi-Fi for layer 1 and 2 functions, and some sort of funky tunneling was used to get games accross the Internet through an otherwise connected PC. I'm sure I'm way behind others that actually play these things, but am curious how other wireless folks feel or worry about the impact of these things both on the wireless networks and the campus Internet edge? Thanks- Lee ********** Participation and subscription information for this EDUCAUSE Constituent Group discussion list can be found at http://www.educause.edu/groups/.
