Hi!

If if register tap for UDP packets and then get the "mcaststream_packet"
routine called every time UDP packet is seen by the tap listener, where
is the UDP payload hidden (what it the easiest/right way to access it)
in this function:

static int mcaststream_packet(void *arg, packet_info *pinfo,
epan_dissect_t *edt _U_, const void *arg2 _U_)
{
...

Thanks for a hint,

Miha
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