Hi Peter,

Thanks for the response. I found a work-around wherein the stack will stop 
fluctuating and having values pushed and popped if I stop live capture (this 
was caused by the tap.packet function). This allows me to call wslua scripts 
from my C++ code. This is obviously not ideal but might have to be a compromise 
as I am under time constraint for this project.


The next question I had is to do with post-dissectors in Lua. Please correct me 
if I'm wrong, will they allow me to get data in the proto-tree section of the 
main Wireshark screen? At the moment I have packets with their source, 
destination ips and ports as well as packet numbers, will I be able to get the 
proto-tree data for these specific packets?


Thank you very much for the help!


Kind regards,

Kunal Thakrar
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