Jacques, Olivier (OpenCall Test Infra) wrote:
>> Yes, Wireshark can re-construct the audio, but it's without the
>> jitter-buffer of the client device in mind.  It merely strings the RTP
>> packets together and makes a WAV file.  I learned this the hard way.
>>     
>
> This is not true anymore. The "VoIP Calls/RTP Player" feature (as
> available in latest development releases of Wireshark 0.99.4) allows to
> reconstruct the audio _with_ jitter buffer in mind.
>
> It works this way: 
> - You specify the jitter buffer size (in ms)
> - You press "Decode" button: Wireshark re-construct the audio. 
> - RTP packets with an excessive jitter are dropped
> - The number of RTP packets dropped are counted and displayed
> - You can listen to resulting audio from within Wireshark
>
> See picture attached.
>
> Of course, this doesn't take into account other client-side parameters
> like adaptive jitter buffer, bad clocking, bad RTP implementation, ...
>
> Last warning, RTP player supports G711 A/u law codecs at the moment. It
> is possible to add your own codecs, the RTP player feature being well
> designed for that, but codecs licensing issues will certainly prevent
> many codecs to be included in Wireshark.
>
> Olivier.
>   
Shouldn't this info be included in the wiki (it's documented nowhere 
else AFAIK)?

Regards, ULFL
>
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