Hey Guys:
IDE : VS 2008 Team Suite trial edition
OS : Windows XP (SP3)
*Wt : 2.2.4 (I thought I was using 2.99)*
Browser : IE v6


> First of all, which version of Wt are you using,
> simplechat + filetostring questions make me think you're using an older
> version of wt?
>
Yeah you were right...it is version 2.2.4 ...version 2.99 is the latest
isn't it?


> A few of your problems are due to missing Ext,
> ./examples/HINTS.txt explains what you need to do.
>
I did find HINTS.txt file in BUILD / examples and it says that if the
resource files are not found I might get a 404. But I got it only for one
example, bobsmith.


> The git view example is probably missing git,
> can you verify this?

Yeah ...I checked it up. Is it the GIT source control we are dealing with?
If yes, then I do not have that...I will get it soon


> Dragdrop, are you starting the example from the src (where the icons are
> located),
> this would also explain the ???xyz??? errors (here because the resource
> file cannot be found).
>
I do not know what you are saying. Is it the image folder u are talking
about? I only got the cannot refresh sign for icons container. Does that
mean that I need some third party javascript library from
http://yogurtearl.com as HINTS.txt says? Or do I have to copy over the image
folder to the folder where solution is?
Well, one more thing I wanted to ask in this regards is, I want to keep the
framework / library related files separate from the example projects and the
ones I create. Now, what CMake does is, it puts all the content in one
directory BUILD. I do not exactly remember the steps of how I installed Wt,
but since I am successful in building Wt examples, I would say I was right.
The BUILD directory contains all the directories like doc, examples, src,
etc. and it is located in D: \ My Documents \ My Projects \ BUILD...I myself
have no clue as to what I have done....
So, what I want to know is, if I have to separate the Wt lib specific files
from the project files and keep them in the installation folder, what shall
I do? Let us say, I want to link dynamically in future, what shall I do? I
am thinking of going for Wt 2.99 and redo all the process...what do u think
of that? What are the benefits I get by the way of Wt 2.99 and what are req?
The Boost version I am currently using is 1.40 Does it include Asio,
Spirit2.1/2.2, etc.


> MMM is the format for the 3 first chars of a month' s name (e.g.: Jan ->
> January).
>
Yeah...that was dumb.

I am more keen to build Wt samples without the slightest of error...so here
are a couple of other important Qs apart from the ones above:
- What about the functionality supporting the dragging of the popup dialogs
by clicking the title bar and holding it down to drag?
- Why do I keep getting runtime error dialogs; mostly owing to javascripts
for some of the samples mentioned above?

Thanks and regards,
Bhushan







On Tue, Oct 13, 2009 at 3:59 AM, OvermindDL1 <[email protected]> wrote:

> On Mon, Oct 12, 2009 at 7:43 AM, Wim Dumon <[email protected]> wrote:
> > Looking forward to your contribution... When did Spirit2 make its
> > intro? Currently we depend on boost >= 1.35, and I'm wondering if we
> > should support Spirit.Classic for backward compatibility reasons.
> > There's no need to put parts of boost in Wt.
>
> Boost.Spirit2.0 (missing many features over Classic, but is still
> faster in execution speed, slower in compile speed) was released with
> Boost 1.39.
> Boost.Spirit2.1 (includes all of the features and much more, faster
> execution speed, faster compile speed) will be released in Boost 1.41.
> Boost.Spirit2.2 (adds customization feature points that make writing
> grammars with very odd constructs really easy, Wt would not need that
> feature) will be released in Boost 1.42.
>
> Boost has a tool called bcp.  bcp allows you to say what parts of
> boost you want to use and it will extract those parts, dependencies,
> and etc... into a directory of your choosing; it can also rename the
> boost namespace to something else; and all extracted headers are
> designed to co-exist with any installed Boost of any version as it is
> completely self-contained.  Boost is designed to be split up like
> this, take the parts you want and include it in your own projects,
> where boost can still be installed on the system itself for if the
> library user wants to use other things that were not extracted by bcp.
>
> But yes, Boost.Spirit2.1+ is *tremendously* faster then Classic, and
> thus far it is tremendously faster then any other parser we have
> tested from ANTLR (ANTLR is slower then heck we found out) to
> decade-old hand-grown company parser code (where the Spirit2.1 code
> was about a hundred the length and outperformed it from between 2x to
> 8x, and was never slower) and many things in between (if you happen to
> find something that is faster, give it to us and we will make
> Spirit2.1+ faster then it as well).
>
>
> On Mon, Oct 12, 2009 at 7:47 AM, Wim Dumon <[email protected]> wrote:
> > The speed improvements are probably not worth switching to the new
> > signals, as this is not the area where the library spends a lot of
> > time. Better thread-safety would be a good thing (but the model of
> > boost.signal suits current Wt fine). I haven't looked at signals2 yet;
> > I hope it's a switch we can do under the hood without API changes.
>
> Regardless, any speed improvements are beneficial.  The API is mostly
> the same, the changes are minor, and should not cause any front-end
> code changes from what I have seen thus far (except perhaps if people
> made their own signals they would need to change it to signal2 or so,
> can probably be worked around with a typedef or something).
>
>
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