One thought I had additionally was that given Diego's idea is to essentially expose a high-level object that supports 3D rendering (but not low-level WebGL function calls themselves), it may be worth thinking about layering the proposed Wt object(s) on an existing Javascript framework that is built on top of WebGL. For example, there is one called SceneJS that seems to do something like what you describe as well as some other efforts like GLGE, check them out here:
http://www.khronos.org/webgl/wiki/User_Contributions -- Dan On Mar 15, 2010, at 3:45 AM, Richard Ulrich wrote: > I very much like the idea, don't know the details though. > I thought about using vmrl with wt for a while, but after I didn't > succeed to compile OpenVRML, I postponed my efforts. Shortly after that > I learned about WebGL and since then I'm looking forward to it. Having > it directly in Wt would be wonderful. > > Rgds > Richard > > >> Date: Fri, 12 Mar 2010 17:42:20 -0500 >> From: Diego Cantor-Rivera <[email protected]> >> Subject: [Wt-interest] Wt and WebGL >> To: [email protected] >> Message-ID: <[email protected]> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Dear list members, >> >> I have been thinking about writing code to integrate the new WebGL in >> Wt. But before jumping in, I would like to know the perspective of more >> experienced Wt users/developers. Do you guys think it is feasible? I >> mean, I know that using the html5 canvas is possible and that one could >> include the required webgl javascript libraries (in the same fasion as >> ExtJS is included). Also, WebGL is a DOM API which means that I could >> access it with ajax to update the state of whatever I have rendered >> there (?) >> >> Any comments? Has anyone think of this before? >> >> Thanks, >> >> Diego >> -- >> >> Diego Cantor-Rivera >> Ph.D.Student in Biomedical Engineering, University of Western Ontario >> Imaging Research Laboratories, Robarts Research Institute >> P.O. Box 5015, 100 Perth Drive, London, ON, Canada N6A 5K8 >> email: dcantor <at>imaging.robarts.ca >> Visit me at: http://bit.ly/dcantor/ <http://bit.ly/dcantor> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> >> ------------------------------ > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > witty-interest mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/witty-interest Dan Ginsburg / email: [email protected] Principal Software Architect Fetal-Neonatal Neuroimaging and Development Science Center Children's Hospital Boston 300 Longwood Avenue Boston, MA 02115 Phone: 857-218-5140 ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ witty-interest mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/witty-interest
