>> The current text just expects the window to stay on the screen it's currently >> associated with, but perhaps that's naive? > > i think so. you game will start and set this property THEN map the window... > at > this point it will get associated with a screen by the wm. it's already too > late at this point. :)
Our current use case (which isn't the only valid one, of course) has an already-mapped window, which is why this didn't come up before. I think we'll correct this in the spec, which will solve the concerns about fullscreen windows on secondary monitors. --ryan. _______________________________________________ wm-spec-list mailing list wm-spec-list@gnome.org https://mail.gnome.org/mailman/listinfo/wm-spec-list