>>>>> "MG" == Martin Gräßlin <mgraess...@kde.org> writes:
MG> Now if a game changes the resolution this gets completely destroyed. The bug is not that full-screen apps might want to change the resolution, it is that randr doesn't keep the virtual size constant when that occurs. Before randr changes kept the virtual size and everything worked well. (If a virtual size were not explicitly specified, it was implicitly the same as the initial visible size.) Even my 1999-design laptop's display could handle scaling w/o loss of framerates. The video card, OTOH, not so much. :-/ That still holds for the hdmi lcd and the onboard video card of the decade-more-recent box I'm sitting at now. Whether using cpu or gpu, up-scaling of, eg, D1 to the monitor's 1080p is *slow* compared to what the monitor can do if the D1 is sent over the hdmi link. The problem is that using randr to change the visual size changes the x11 screen's dimensions, too, with fallout for WMs. The bug needs to be fixed either in xrandr(1) or in the X server's implmentation of the randr spec. -JimC -- James Cloos <cl...@jhcloos.com> OpenPGP: 1024D/ED7DAEA6 _______________________________________________ wm-spec-list mailing list wm-spec-list@gnome.org https://mail.gnome.org/mailman/listinfo/wm-spec-list