Author: drayan
Date: Wed Sep 12 22:26:39 2007
New Revision: 3408
URL: http://svn.gna.org/viewcvs/wormux?rev=3408&view=rev
Log:
[CLEANUP] renaming life_points into energy to avoid confusion.
[BUGFIX] Reintroducing and correct implementation of exploding projectile when
hit by an explosion. Instead of calling Explosion() directly in
SetEnergyDelta(...), we set energy to 0 and test this value in Refresh method.
Fix bug #9976 : Infinite loop in air attack.
Modified:
trunk/src/character/character.cpp
trunk/src/character/character.h
trunk/src/object/barrel.cpp
trunk/src/object/bonus_box.cpp
trunk/src/object/objbox.cpp
trunk/src/object/physical_obj.cpp
trunk/src/object/physical_obj.h
trunk/src/weapon/auto_bazooka.cpp
trunk/src/weapon/cluster_bomb.cpp
trunk/src/weapon/dynamite.cpp
trunk/src/weapon/gnu.cpp
trunk/src/weapon/mine.cpp
trunk/src/weapon/polecat.cpp
trunk/src/weapon/weapon_launcher.cpp
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