Author: gentildemon
Date: Sat Nov  3 12:11:14 2007
New Revision: 3545

URL: http://svn.gna.org/viewcvs/wormux?rev=3545&view=rev
Log:
[BUGFIX] bug #10241 : Bazooka's "jet" sound played until game end

To reproduce the bug, the active character should be nearly outside the map. 
Thus the weapon projectile is out of the map before the end of method 
WeaponProjectile::Shoot(). Fixed by launching the "jet" sound before calling 
WeaponProjectile::Shoot(), thus SignalOutOfMap() can really stop it.


Modified:
    trunk/src/weapon/auto_bazooka.cpp
    trunk/src/weapon/bazooka.cpp
    trunk/src/weapon/disco_grenade.cpp
    trunk/src/weapon/dynamite.cpp
    trunk/src/weapon/riot_bomb.cpp
    trunk/src/weapon/supertux.cpp


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