Author: drayan
Date: Fri Nov  9 21:42:10 2007
New Revision: 3570

URL: http://svn.gna.org/viewcvs/wormux?rev=3570&view=rev
Log:
[BUGFIX] Check if the bullet is colliding something before getting out of gun 
hole. Avoid tunneling effect where a character close to a thin wall can fire 
directly on the other side of the wall without hitting it.

Modified:
    trunk/src/object/physical_obj.cpp
    trunk/src/object/physical_obj.h
    trunk/src/weapon/flamethrower.cpp
    trunk/src/weapon/weapon_launcher.cpp


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