Author: gentildemon
Date: Wed Jan 2 11:40:57 2008
New Revision: 3838
URL: http://svn.gna.org/viewcvs/wormux?rev=3838&view=rev
Log:
[BUGFIX] bug #10614: Anvil sound doesn't stop if it can't fall
Check when choosing the target that the anvil is not already stuck in the
ground. Shoot is cancelled if anvil is stuck
Anvil is now put on top of the map (y = 0 - anvil.GetHeight), thus it should
never be stuck in the ground.
Modified:
trunk/src/weapon/anvil.cpp
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