Author: gentildemon
Date: Wed Jan  2 11:40:57 2008
New Revision: 3838

URL: http://svn.gna.org/viewcvs/wormux?rev=3838&view=rev
Log:
[BUGFIX] bug #10614: Anvil sound doesn't stop if it can't fall

Check when choosing the target that the anvil is not already stuck in the 
ground. Shoot is cancelled if anvil is stuck
Anvil is now put on top of the map (y = 0 - anvil.GetHeight), thus it should 
never be stuck in the ground.


Modified:
    trunk/src/weapon/anvil.cpp


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