Author: gentildemon
Date: Sat Mar 1 01:18:26 2008
New Revision: 4115
URL: http://svn.gna.org/viewcvs/wormux?rev=4115&view=rev
Log:
[BUGFIX] Weapon::NewActionWeaponShoot() must do nothing if a shot is already in
progress (shot animation is still playing, thus Weapon::DoShoot() has
not yet been called)
it helps to fix bug #10227 : Air hammer hole desync
Modified:
trunk/src/weapon/weapon.cpp
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