Author: gentildemon
Date: Sat Mar 8 13:13:19 2008
New Revision: 4125
URL: http://svn.gna.org/viewcvs/wormux?rev=4125&view=rev
Log:
[BUGFIX] [NETWORK] No more infinite loop in Game::RefreshInput in 2 players
game if the other client has crashed during the sent of action which are
protected by the network sync_lock
Modified:
trunk/src/game/game.cpp
trunk/src/game/game.h
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